ecspresso
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    3D local transform relative to parent (or world if no parent). This is the transform you modify directly.

    Rotation is in radians, using XYZ intrinsic Euler order (Three.js default).

    interface LocalTransform3D {
        rx: number;
        ry: number;
        rz: number;
        sx: number;
        sy: number;
        sz: number;
        x: number;
        y: number;
        z: number;
    }
    Index

    Properties

    Properties

    rx: number
    ry: number
    rz: number
    sx: number
    sy: number
    sz: number
    x: number
    y: number
    z: number