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    Interface LocalTransform3D

    3D local transform relative to parent (or world if no parent). This is the transform you modify directly.

    Rotation is in radians, using XYZ intrinsic Euler order (Three.js default).

    interface LocalTransform3D {
        rx: number;
        ry: number;
        rz: number;
        sx: number;
        sy: number;
        sz: number;
        x: number;
        y: number;
        z: number;
    }
    Index
    rx: number
    ry: number
    rz: number
    sx: number
    sy: number
    sz: number
    x: number
    y: number
    z: number