Event emitted for each physics 3D collision pair.
Normal components are flattened (normalX/normalY/normalZ) rather than nested in a Vector3D to avoid a per-event allocation in the physics hot path.
normalX
normalY
normalZ
Vector3D
Penetration depth (positive)
Unit normal X, pointing from A toward B
Unit normal Y, pointing from A toward B
Unit normal Z, pointing from A toward B
Event emitted for each physics 3D collision pair.
Normal components are flattened (
normalX/normalY/normalZ) rather than nested in aVector3Dto avoid a per-event allocation in the physics hot path.