ecspresso
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    Interface ActionBinding

    interface ActionBinding {
        gamepadAxes?: GamepadAxisRef[];
        gamepadButtons?: GamepadButtonRef[];
        keys?: KeyCode[];
        pointerButtons?: number[];
    }
    Index

    Properties

    gamepadAxes?: GamepadAxisRef[]
    gamepadButtons?: GamepadButtonRef[]
    keys?: KeyCode[]
    pointerButtons?: number[]

    Pointer (mouse/touch) button indices — 0 = primary, 1 = auxiliary, 2 = secondary, etc.