Alignment weight — match average heading of neighbors (default: 1.0)
Cohesion weight — steer toward average position of neighbors (default: 1.0)
Flock group ID for independent flocks (default: 0)
Maximum steering force magnitude per frame
Maximum velocity magnitude (hard speed cap)
Radius within which neighbors are detected
Separation weight — steer away from nearby neighbors (default: 1.5)
Configures flocking behavior for a boid entity.
Entities with this component must also have:
localTransform+worldTransform(transform plugin)velocity+force+rigidBody(physics2D plugin)circleColliderwith radius >= perceptionRadius (for spatial index queries)