Create a tilemap layer component for spreading into spawn().
tilemap
spawn()
Optional
ecs.spawn({ ...createTilemapLayer('dungeon', 0), ...createLocalTransform(0, 0),}); Copy
ecs.spawn({ ...createTilemapLayer('dungeon', 0), ...createLocalTransform(0, 0),});
Create a
tilemaplayer component for spreading intospawn().