ecspresso
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    • Create a tilemap layer component for spreading into spawn().

      Parameters

      • dataKey: string
      • layerIndex: number
      • Optionaloptions: {
            cameraRef?: number;
            cullingMode?: TilemapCullingMode;
            opacity?: number;
            parallax?: Vector2D;
            tilesetKey?: string;
            tintFn?: (tx: number, ty: number) => number | null;
        }

      Returns Pick<TilemapComponentTypes, "tilemap">

      ecs.spawn({
      ...createTilemapLayer('dungeon', 0),
      ...createLocalTransform(0, 0),
      });