ecspresso
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    • Create components for a mesh entity. Returns an object suitable for spreading into spawn().

      Parameters

      • mesh: Mesh
      • Optionalposition: PositionOption3D
      • Optionaloptions: TransformOptions3D

      Returns Pick<
          Renderer3DComponentTypes,
          "mesh"
          | "localTransform3D"
          | "worldTransform3D"
          | "visible3d",
      >

      const player = ecs.spawn({
      ...createMeshComponents(myMesh, { x: 10, y: 0, z: -5 }),
      velocity: { x: 0, y: 0, z: 0 },
      });