Create components for a group entity. Returns an object suitable for spreading into spawn().
Optional
const enemies = ecs.spawn({ ...createGroupComponents(enemyGroup, { x: 50, y: 0, z: -30 }),}); Copy
const enemies = ecs.spawn({ ...createGroupComponents(enemyGroup, { x: 50, y: 0, z: -30 }),});
Create components for a group entity. Returns an object suitable for spreading into spawn().