Create a behaviorTree component from a definition.
behaviorTree
Shared tree definition
Optional
Optional partial overrides for the default blackboard
Component object suitable for spreading into spawn()
ecs.spawn({ ...createBehaviorTree(villagerTree, { hunger: 80 }), ...createLocalTransform(100, 200),}); Copy
ecs.spawn({ ...createBehaviorTree(villagerTree, { hunger: 80 }), ...createLocalTransform(100, 200),});
Create a
behaviorTreecomponent from a definition.